De dust2
| de_dust2 | |
|---|---|
| Collection | Redacted Remilio Babies |
| Category | Background |
| References | de_dust2; Counter-Strike (Valve, 2001) |
| Count | 136 |
| Rarity | 1.36% |
de_dust2 is a background trait in the Redacted Remilio Babies NFT collection, depicting de_dust2, the iconic map from the Counter-Strike series.

Background
de_dust2 is a bomb defusal map in the Counter-Strike series, designed by David Johnston and released as part of Counter-Strike Beta 6.1 in 2001. Set in a Middle Eastern-inspired desert environment of sandy corridors, tunnels, and open courtyards, the map quickly became the most played in competitive Counter-Strike history — a position it has held across multiple iterations of the game, from the original Counter-Strike through Counter-Strike: Global Offensive and Counter-Strike 2. Its layout, featuring two bomb sites connected by a central mid-section, became the template for countless subsequent FPS maps and is studied in game design curricula.
de_dust2 is likely the single most played multiplayer FPS map in history by raw player count, and its distinctive visual environment — warm stone, blue sky, arched doorways — is among the most recognizable in gaming. The specific image used in the collection is from Counter-Strike: Source from 2004. Its inclusion in the Remilio background set alongside other landmark multiplayer maps reflects the collection's engagement with the canonical spaces of online gaming culture.
